If you’ve got any questions or suggestions shoot us an email; we would love to hear from you.
|
|
Bandits (EL 7): Led by a deserter and a self-centred archer of some skill, a lurking band of brigands have set two falling tree traps to catch the unwary.
|
|
|
Aftermath (EL 2): The PCs discover the site of an ambush. Lying among the dead, a few badly wounded survivors are in desperate need of help.
|
|
|
Gnolls? How Unlucky! (EL 5): A band of gnolls and their pugwampi minion fall upon the PCs’ camp during the night.
|
|
|
Goblins of the Blood Moon (EL var.): Vicious raiders, the Goblins of the Blood Moon attack all who enter their realm. This encounter presents stats for five different types of goblins and 18 different encounter groups.
|
|
|
Isolated Hovel (EL 4): A dilapidated hovel surrounded by thick stands of nettles and brambles hides a terrible, lurking secret in a hidden cellar.
|
|
|
Lurking Trolls (EL 9): A troll is teaching its four young to hunt. Unfortunately, for the PCs they are the prey!
|
|
|
Ogre Huntress (EL 6): An ogre huntress is exercising her three pet wolves when she crosses paths with the PCs.
|
|
|
Shattered Bridge (EL 6): The remains of a gaunt stone bridge cross a yet raging river. The ghost of a wizard killed when the bridge collapsed haunts the area.
|
|
|
Bleached Skull Gnolls: These feral gnolls lurk in the deep woods with their terrible allies, the bloodspawn treants.
|
|
|
Random Hill Encounters: Eight detailed, ready-to-use random encounters (ELs 1 - 12).
|
|
|
Random Marsh Encounters: Nine detailed, atmospheric ready-to-use random encounters (ELs 3 - 8).
|
|
|
|
|
Random Woodlands Encounters II: Nine richly detailed, ready-to-use random encounters (ELs 2-7).
|
|
|
Shadowed Keep on the Borderlands: Hidden deep within a mist-wreathed forest, the Shadowed Keep - haunt of bandits, goblins and worse - is a dangerous proving ground for neophyte adventurers.
|