Places of Power: The Midnight Market

Astride a deep chasm separating the world of light from the eternal dark of the Ebon Realm, the Midnight Market is a place where the denizens of both worlds meet and trade in relative peace and harmony. Watched over by its vain, but merciless, mistress bloodshed is expressly forbidden within its bustling halls. Here dark-skinned drow, gruff duergar and humans from the surface realms mingle with even more exotic or distasteful folk including both those of unknown origins and the undead. For those who can curb their revulsion or violent tendencies toward those with whom they deal, the Midnight Market is a place where almost anything can be had…for a price…

By Dyson Logos

By Dyson Logos

20 Borderland Rumours

After surviving a long, dangerous stint in the untamed regions of the world, the PCs find themselves back in civilisation. Upon entering a settlement, the players decide to scope out the area and get a feel for the local goings-on by talking to inhabitants and gathering information. At this point, they ask “so what are the local rumours around here, anyway?”

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Treasures & Trinkets: Treasure Hoards #2 (5e)

Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure, the PCs get (possibly) literally tons of coins and some generic magic items. (After all, most GMs have better things to do with their prep time than generate descriptions for stuff the PCs will likely sell).

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Treasures & Trinkets: Treasure Hoards #1 (5e)

Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure, the PCs get (possibly) literally tons of coins and some generic magic items. (After all, most GMs have better things to do with their prep time than generate descriptions for stuff the PCs will likely sell).

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

GM’s Miscellany: Urban Dressing II

Endzeitgeist has just given GM’s Miscellany: Urban Dressing II a cracking review! Here’s my favourite bit:

Let me make abundantly clear how useful this book is in the most rewarding way, by simply writing my verdict. This book is a candidate for my Top Ten of 2016, gets 5 stars and seal of approval and it also receives the EZG Essential tag; I literally don’t want to run a fantasy campaign without it anymore!

Venturing into the Deep Forest

Are your PCs about to venture into the deep forest? If they are, check out these posts for inspiration and in-game dressing:

Creepy Graveyard

Are you about to run an adventure set in a creepy graveyard? If you are, check out these four posts for inspiration and in-game dressing: