So as you might know, Raging Swan Press is based in the UK and Brexit just happened (or more accurately has started to happen).
Campaign Backdrop: Hills & Mountains
This week, Raging Swan Press releases Campaign Backdrop: Hills & Mountains. An essential collection of materials specifically collated to make running a campaign or adventure set in the hills or mountains as easy and stress free as possible. Available in PDF and print.
Wizard’s towers are strange places full of esoteric items of unknowable purpose and artifice. It makes sense that such folk—steeped in arcane arts—would decorate their homes with objects and items that one would be unlikely to find in more normal dwellings.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides ten tables designed to help you to flesh out and bring to life a smuggler’s lair.
Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM.
The wilderness is home to all manner of potentially dangerous creatures, including a variety of plant-like monsters. Many such as assassin vines, shambling mounds and treants are relatively well known.
Places of Power: Monastery of the Marble Palm
This week, Raging Swan Press releases Places of Power: Monastery of the Marble Palm by Anthony Jennings.
You can get a free sample of our latest Places of Power here!
Standing on the fringes of a vast and noisome swamp, Thornhill is a miserable, hard place of cloying mud, grasping thorns and insular, superstitious folk. There is a little cheer to be had in Thornhill; the few visitors describing it as dull and dreary as the surrounding swamps. For all that, though, a steady trickle of adventurers visit Thornhill for the half-buried and drowned ruins of several tombs said to lie forgotten in the surrounding marshland and the villagers have friends among the nearby degenerate lizard man who make excellent guides in the trackless, far reaches of the swamp.