Adventurers often seem to explore abandoned buildings. Whether it be a (reputedly) haunted manor house, a peasant’s home in a ruined village or even the demesne of a mysteriously disappeared wizard such places make excellent adventure sites. They are also stuffed full of dangers…
Prison breaks provide almost limitless opportunities for adventure. However, few adventures feature prison breaks because they are problematic to flesh out. Designing all the prisoners and the guards and the many minor events the PCs witness would take more time to prepare than even the most diligent GM has at his disposal. That’s where Campaign Events: Prison Break comes in. Presenting copious notes on the prisoners themselves as well as minor events and dressing along with hooks, opportunities and complications it takes the hassle out of running a prison break and lets the GM concentrate on the important details of the campaign!
In all likelihood, the PCs are not the first adventurers to explore the dungeon. Others will have come before them and—sadly—some of them will have suffered grievous, perhaps even fatal, injuries.
Village Backdrop: Cahill Abbey Now Available!
Cahill Abbey was for much of its history a village of no special significance, a small community home to several dozen families who made a good living from the fertile woods and soil around them. But now a mysterious prophecy has brought the king’s men to the village, determined to find and protect a promised saviour. Transformed by their arrival, the village struggles to hold on to its former way of life, unaware an old, long-forgotten evil stirs in the bowels of the ruined abbey that gave the village its name…
Magic items are great. Adventurers crave them and learned spellcasters charge exorbitant fees to craft them for their wealthy clients. If the owner is lucky, sometimes the magic item has one or more additional minor powers.
Campaign Events: Masquerade Ball Now Available
Last year, Raging Swan Press released Campaign Events: Masquerade Ball for the Pathfinder Roleplaying Game. This week, sees the release of the System Neutral Edition version of this great book. This version of the book has all the Pathfinder-specific mechanics stripped out so you can focus on using the flavoursome material no matter what game you play!
Immense predators capable of carrying off almost any land animal, rocs are legendary birds. Their nests are often charnel houses replete with remnants of their many meals scattered about.
Every good dungeon has secret doors. Villains need a secret escape route, cleverly hidden treasure cache or even a secret laboratory to work upon their diabolical schemes.