Subterranean Enclave: Dilath’s Hold

The centre of the slave trade in the region, Dilath’s Hold is an aberration. Founded by a renegade drow nobleman, within its precincts drow and duergar live (relatively) peacefully. However, all is not well in Dilath’s Hold. Among its folk, racial tensions simmer, and the lust for wealth and power corrupt those already perverted by the flesh trade. For now, the ancient treaty binding the two races remains intact, but there are many living in Dilath’s Hold that dream of re-writing the compact…in blood.

Dilath's Hold by Matt Morrow

Dilath’s Hold by Matt Morrow

Mystic Ruins: Dungeon Dressing

Wizard’s towers, the laboratories of mad alchemists and the ruins of elder empire: all are favourite sites for adventurers seeking wealth and magic. Not everything found in such places, holds earth-shattering magic…

Ruined Tower by William McAusland (Outland Arts)

Ruined Tower by William McAusland (Outland Arts)

Village Backdrop: Aubade

Laid low by a witch’s curse, life in the once-prosperous village of Aubade is lived in reverse. At dawn, the streets empty, residents remaining hidden inside during the daylight hours and avoiding the sun’s caress. At night, lamps lining the village’s cobblestone streets blaze to life, and the residents emerge to tend their fields and work their nets on the lake as best they can.

GM’s Miscellany: Dungeon Dressing get Five Stars

GMM_DD_new_220Over the weekend, Ken P posted up his thoughts on GM’s Miscellany: Dungeon Dressing. You can read the whole review here, but here’s one of my favourite snippets:

“Like its sibling miscellanies dealing with urban and wilderness dressing, GM’s Miscellany: Dungeon Dressing is a must have book for anyone that wants to create a living, immersive world of adventure.”