10 Things to See in a Plague-Infested Building

When plague comes to a settlement, death and suffering travel in its wake. Inevitably, houses touched by plague are horrible places; here evidence of the its savagery is writ large. Sane individuals do not willingly enter such places, but sometimes adventurers—or looters—have little or no choice in the matter.

By Maciej Zagorski (The Forge Studios)

By Maciej Zagorski (The Forge Studios)

Endzeitgeist has just given Alternate Dungeons: Frigid Ice Cave five stars and his seal of approval. Here’s my favourite bit of his review: “I can’t wait to whip out this well-crafted pdf to supplement my next icy dungeon. Evocative, considerate and well-crafted as a whole and in the respective details, this is a shining example for the virtues of the series.”

Hooray!

10 Things to Find in a Burned Out Building

Fire is a potent enemy for any settlement. Wooden buildings are particularly susceptible to flames and often marauders use it to devastating effect on the borderland settlements they raid.

By Maciej Zagorski (The Forge Studios)

By Maciej Zagorski (The Forge Studios)

20 Things to See in a Marsh Town

At some point in their career, most adventurers pursue adventure in the depths of a noisome marsh or fen. Whether it be a tribe of murderous lizard men or the sunken tomb some of some all but forgotten king the mire can hold riches and glory beyond measure.

Some artwork copyright Claudio Pozas, used with permission.

Some artwork copyright Claudio Pozas, used with permission.

Village Backdrop: Ashford

Once a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs and pain-filled moans of the dying and the wails of the survivors mourning their dead. Over half the population died, and many of the survivors packed and fled.

By Erik Frankhouse

By Erik Frankhouse

GM’s Miscellany: Urban Dressing II

GMM_UD_new 220This week, Raging Swan Press releases its latest GM Essential–GM’s Miscellany: Urban Dressing II. By designer Josh Vogt, this book gives you, the busy GM, the tools to quickly and easily bring your urban settlements to life.

The book, available in Pathfinder and System Neutral Editions, also contains new tools for marsh towns. This new material is also released in a standalone product: Urban Dressing: Marsh Town