Haunted houses are classic venues for adventures. Such places are ripe with possibilities (and dangers).
Not everyday in an adventurer’s life is packed with excitement. Sometimes, nothing of note happens but a GM wants to give some detail and substance to the nothing.
Nestled in a deep valley, Shroudhaven has never seen sunlight in the centuries since its founding. A long-forgotten war drove refugees to the valley where a persistent thick fog had permanently settled, a side-effect of magical might employed during the war. The fog shields its residents both from the elements and from those who might seek to destroy them merely for who they are. For most of those dwelling in Shroudhaven are undead. A dark reputation—like the pervasive fog—hangs over the village, but those spending time with the villagers tell a different story, one in which the battle against the base urges.
Campaign Backdrop: Marshes & Swamps
This week, Raging Swan Press has released the third in its Campaign Backdrop series. If you are planning a campaign or adventure in a marsh or swamp, this is the book for you! Packed with 84 pages of wilderness dressing, encounters and even settlements Campaign Backdrop: Marshes & Swamps has everything you need!
On the bank raging river Kyrne, where it narrows, priests keep a holy vigil in a storied spire, the Godswatch. Consecrated in the name of countless gods, the site of a great triumph for the god of the local river, the tower is sought out by pious pilgrims and frequented by inquisitive priests, for few have as much knowledge of distant or esoteric religions as its caretakers. Faith, the tower’s priestess, welcomes every traveller regardless of his or her purpose.
20 Things #4: Smuggler’s Lair
A few days ago, Raging Swan Press released the System Neutral Edition of 20 Things #4: Smuggler’s Lair. If your PCs are about to invade a smuggler’s cave. this is the supplement for you! You can check out all the book’s contents for free here.
Christmas in July!
It’s time to pounce, like a starving owlbear and make GMing easier with our huge range of GM aids and modules!
Smugglers often lurk in hidden, isolated caves. Such locales provide the perfect base from which to pursue their nefarious profession. However, such places are rare pristinely tidy and without points of minor interest to exploring adventurers.