20 Things #2: Looting the Body

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides ten tables designed to help you to flesh out and bring to life a seedy tavern.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

20 More Things to Find in a Bag of Holding

Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. Sometimes, the party might find a bag of holding—but it rarely has anything interesting in it beyond treasure and coins.

Bag of Holding_web

Village Backdrop: Umelas

Umelas has sold its soul. Thirty years ago, when the town was suffering from hardship and plague, a dark spirit offered a deal: Health, happiness and long life in exchange for the eternal torment of a single citizen. The mayor’s son was chosen as sacrifice, a simple lad of nine years with wide eyes and a dull expression. Down into the earth he went, and only screams echoed thereafter. Now Umelas thrives, a village of prosperity and good cheer. But to the wary traveller, something dark and guilty lies couched behind the saccharine smiles, and hangs heavy in the cloying air.

Umelas_web

I Loot the Wizard’s Body just got five stars from Endzeitgeist! Here’s my favourite bit of the review:

“Kat Evans’ take on wizard apparel to be found on the deceased practitioners of the arcane arts is certainly a fun dressing file – particularly the table on bonded objects is pretty inspiring, not only for GMs, but also for players looking for a different flavor for their bonded objects…”

Campaign Backdrop: Hills & Mountains

Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate use in your campaign. Campaign Backdrops are the perfect accompaniment to your wilderness campaign.

The Twisted Gorge by Matt Morrow

The Twisted Gorge by Matt Morrow

20 Things to Find in a Bag of Holding

Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. Sometimes, the party might find a bag of holding—but it rarely has anything interesting in it beyond treasure and coins.

Bag of Holding_web